How Do You Design Narrative for Video Games?
“Shipping a video game is like landing a plane. At night. On an aircraft carrier. Also, the plane is on fire. So is the aircraft carrier.” A look behind the scenes of a fictional video game project, from inception to launch day.
Carson McConnell has been in video game development for over a decade, starting as a QA Tester on Mass Effect 3 in 2011. They’ve worked on AAA titles, AA titles, remasters, a bunch of pitches that never got made, and a joke dating sim built entirely over the course of a single weekend. Currently, they are a senior narrative designer on an unannounced project at Ubisoft Reflections.